BORN2GLOBAL

Overview

Headquarters
Startup Campus #325, 289beon-gil 20, Pangyo-ro Bundang-gu, Gyeonggi-do, 13488
Description
Convergence Toy Platform, PLAYHOUSE
Founded in October of 2012 and based in Korea, SEMS GAMES is one of the fastest growing startups specialized in mobile games and 3d printing toys. SEMS GAMES provides a platform for users to play with digital toys on their mobile devices and bring them into reality.
Founders
Junghoon Ahn
Category
3D Printing
Twitter
Instragram
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Employees
15

Funding ( Total amount $ 600 K )

Amount Nation Date Investors
$ 300 K Korea 2015-01 EAST GATE PARTNERS
$ 300 K Korea 2012-01 CAPSTONE PARTNERS
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Media

  • reddal
    3D Printing: The Stories We Missed This Week In Seoul, South Korea, the startup Sems Games has opened the “Playhouse” pop-up store, which will offer their customers a firsthand experience of their PLAP process, an innovative toy service that enables simultaneous offline toy design and assembly via 3D printing technology. Their process allows customers to design and 3D print their own intellectual property-based character. Media Link
  • reddal
    Sems Games to open first online, offline pop-up toy store Sems Games said on Nov. 7 that it will open its first pop-up store, called “Playhouse,” in Seoul’s Hongdae area by the end of this year. At Playhouse, customers will be able to experience PLAP, a comprehensive and innovative toy service developed by the company to enable simultaneous offline toy design/assembly and online games via the Playhouse platform, after which the pop-up store was named. Media Link
  • reddal
    Sems Games to open first online, offline pop-up toy store At Playhouse, customers will be able to experience PLAP, a comprehensive and innovative toy service developed by the company to enable simultaneous offline toy design/assembly and online games via the Playhouse platform, after which the pop-up store was named. Media Link
  • reddal
    Convergence Toy Platform, PLAYHOUSE Playhouse is a convergence toy platform that connects two different dimensions together- a digital space to play in, and physical toys to possess. In the digital play space children can express themselves, play and connect with other children. They can create and customize their own toys and then share and exchange them with their friends. Then at the Press of a button a child can bring their creations to life through 3D printing. Media Link
  • reddal
    snurobotcamp snurobotcamp Media Link
  • reddal
    PLAYHOUSE Workshop PLAYHOUSE Workshop Media Link
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Current Team

  • Junghoon Ahn
    CEO

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Timeline Activity

  • - 2016, Commercialized three games for children on Google play.
  • - 2016, Received the grand prize from K-ICT Born2Global Centre.
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