Looxid Labs got selected as one of the winners in the real-time live contest of the world's largest computer graphics conference, SIGGRAPH 2020. Only 9 companies got selected as the finalists among all the candidates from all over the world.

 

On August 26th, Looxid Labs introduced Looxid Link, a next-generation brainwave-based user interface optimized for VR, at SIGGRAPH 2020 Real-Time Live Contest. By revealing real-time user interaction technology through Looxid Link, it competed with global innovative companies possessing VR and AR technologies such as NVIDIA. The real-time live contest is one of the highlights of the SIGGRAPH event. This year, real-time and gaming technologies such as brainwave sensing, VR, and deepfake were also introduced to the audience.



 

Looxid Labs plays a role as a cloud platform developer, collecting user's bio-signals in real time in VR and AR environments, to analyze it through AI and visually display the user's cognitive or emotional state. So far, it has mainly developed cloud and games that show concentration by analyzing users' brain waves.

 

Looxid Labs was recognized for its technological prowess by winning awards for innovative technology in TechCrunch Disrupt, CES, Golden Bridge Awards, and SXSW.





 

By Hyunjin Choi

 

Linkflow, a Born2Global member company, won an accolade with FITT360, a 360-degree neckband type camera, in the Good Design Award on October 2nd. Good Design Award is one of the most renowned global design awards along with Red Dot Design Award, the International Design Excellence Awards, and iF Design Award. The winners are determined based on how they demonstrate excellence in originality, proposal power, aesthetics, and level of completion while raising the standards in modern product design and positioning as future model design.

 

Prior to this recognition, Linkflow has been selected in the major design awards. FITT360 was named as the CES Innovation Award Honoree in the Digital Imaging & Photography category for two consecutive years. It has also received a 2017 Good Design Gold Minister Award and Red Dot Product Design Award, as well as the IDEA 2018 Bronze award.

 

 

FITT360 is the world’s first neck wearable camera preserving 360-degree full viewpoint with only three cameras on the neckband. It captures first-person-view both in pictures and videos without using hands, even allowing users to share their life in real-time on the social media such as YouTube and Facebook. It has a good reputation with a thin and human engineering design.

 

“It is honorable to prove competitiveness and excellence of our product through the top-notch global design award again. For the design to maximize UX, we will strive to improve our technology to provide the best 360-degree wearable cameras meeting the customers’ expectations,” said Junse Kim, Product Design Director of Linkflow. 

 



By Kim Hwaya 
Photos•Video = SK Telecom

An augmented reality (AR) image of a wyvern, a mythical dragon-like creature, on March 23 suddenly appeared on the opening day of the 2019 Korea Baseball Organization (KBO) season at Incheon's SK Happy Dream Park, home of the defending league champions SK Wyverns. 

An image of the team's mascot was shown on the world's largest LED baseball scoreboard at the stadium. In addition, the flying creature put on an interactive performance when fans pressed the cheer button on a smartphone app. Fans who watched the event on TV or their smartphones could also see this high-tech spectacle.

An SK Telecom model on March 23 uses a smartphone app to make an augmented reality wyvern fly higher on the opening day of the 2019 Korea Baseball Organization season at Incheon’s SK Happy Dream Park.

An SK Telecom model on March 23 uses a smartphone app to make an augmented reality wyvern fly higher on the opening day of the 2019 Korea Baseball Organization season at Incheon's SK Happy Dream Park.


For the wyvern's performance, SK used its self-developed AR and virtual reality (VR) technologies such as eSpace, a hyperspace platform for replicating the real world in cyberspace, and T real Platform, which enables AR content to be freely created and shared. The use of the latest 5G wireless technology also allowed large-scale AR streaming. 

An AR hologram of a wyvern, the mascot of the Incheon-based pro baseball team, on March 23 breathes fire on the opening day of the 2019 Korean pro baseball season.

An AR hologram of a wyvern, the mascot of the Incheon-based team SK Wyverns, on March 23 breathes fire on the opening day of the 2019 Korean pro baseball season.


An SK source said, "Media content service has grown more important recently, and we've come up with a service for baseball games," adding, "SK Telecom thus planned this event to provide a unique experience to spectators using AR and VR technologies." 

This year, SK, through its so-called Massive AR Service, seeks to present the same AR content to large audiences as well as a similar service at big stadiums or concert halls. 

fayastory@korea.kr



A passenger on a test ride of KT’s 5G bus tries a virtual reality (VR) head-mounted display (HMD).

A passenger on a test ride of KT's 5G bus tries a virtual reality (VR) head-mounted display (HMD).



By Min Yea-Ji and Kim Young Shin 
Photos = KT 

Korea, the world’s first country to launch the 5G cellular network for business clients last year, is preparing to kick start 5G service for consumers in March. 

Since January, KT has conducted test runs of 5G buses in Seoul’s Gwanghwamun area and near Gangnam Station in southern Seoul. The buses provide hands-on experience in the next-generation service to be launched. 

Korea.net took a ride on a 5G bus in central Seoul to see what was inside. 

Hopping on the bus, the first thing coming into sight is a 5G mobile hotspot router installed inside. The device receives the signal from 5G mobile base stations in Gwanghwamun and the Gangnam Station area in Seoul and rebroadcasts it into a Wi-Fi signal, transforming the bus into a 5G area. 

Next to each seat are virtual reality (VR) head-mounted display gear, a remote control and a smartphone. A simulator app is installed on the phone to aid the VR program offered on the bus; the app takes up just 256MB. In an LTE-environment, an app bigger than 100GB must be operated on a smartphone. In a 5G environment, however, the program can be operated merely with the 256MB app complemented by real-time data streaming. This demonstrates the ultra-high speed of the next-generation network of 20Gbps, which is up to 20 times faster than LTE, meaning speed that is at least 10 times faster for users. 

In the past, songs were downloaded and played on MP3 players but faster internet speed led to music streaming services. Movies and TV shows, which also required downloading media files on devices, can now be watched via streaming sites. The 5G next-generation network can further boost VR and video games through its uber-fast speed.

The 5G service is often mentioned together with VR and augmented reality (AR) as they require a tremendous amount of data processing for operation. 

The head-mounted gear on the bus takes the passenger to a basketball game. It feels as if the user is an invisible courtside spectator. The players on the court dribble the ball, pass right by to shoot the ball and block defenders. Watching the game on the court is so real that the user can feel dizzy. 

The VR program also offers the 360-degree, first-person shooting game "Special Force," movies, entertainment and golf lessons with no lag. 

As the first country to commercialize LTE in 2011, Korea is expected to reassert its world-leading and cutting-edge information and communications technology with 5G's commercial release to consumers from March this year. 

KT technicians install a 5G mobile base station in Seoul’s Gwanghwamun area.

KT technicians install a 5G mobile base station in Seoul’s Gwanghwamun area.



A 5G bus travels the Gwanghwamun area in Seoul.

A 5G bus travels the Gwanghwamun area in Seoul.



jesimin@korea.kr




 

 

 

Enjoy wild and vivid experience with VR/AR content!

 

We introduce the REALGAM GAUNTLET (B2G '18) that allows user to feel and experience each moment of the virtual world through wrist wearable device combined with VR/AR robot arm.

Media outlets are praising the state-of-the-art tech that was showcased at the 2018 Winter Olympics. The above photo shows a drone delivering the Olympic torch using some of Korea's newest 5G technology connection speeds in Seoul on Jan. 13. (Jeon Han/Korea.net)

Media outlets are praising the state-of-the-art tech that was showcased at the 2018 Winter Olympics. The above photo shows a drone delivering the Olympic torch using some of Korea's newest 5G technology connection speeds in Seoul on Jan. 13. (Jeon Han/Korea.net)




By Jung Joo-ri and Yoon Sojung

Foreign media outlets continue to speak highly of the information and communication technology (ICT) showcased in the 2018 Winter Olympics. 

Foreign media in particular praised the latest technology featured in the 2018 Winter Olympics such as 5G, robotics and virtual reality. 

CNN of the U.S. said in its article titled “5G is helping make Pyeongchang the most high-tech Olympics ever” on Feb. 19 that “At the helm of it all is 5G, the wireless network technology that mobile carriers around the world have been racing to adopt.” The CNN article said that Pyeongchang “has emerged as a vital testing ground.”

Another U.S. TV network, CBS, also said on Feb. 15 in its article “Winter Olympics in Pyeongchang are the highest-tech games yet” that, “While the 2018 Winter Olympics in Pyeongchang are likely to be remembered for the diplomatic overtures between North and South Korea, the games should also go down as the most technologically advanced yet.” 

The Le Figaro of France took a closer eye on robotics. In the article titled "2018 Olympic Games, technological showcase for South Korea" dated on Feb 12, the Le Figaro said, "The Olympic Winter Games in Pyeongchang is a golden opportunity for South Korea to strengthen the image of the country as a leader in innovation with the rest of the world."

The article also said that "During the Games, robots are ubiquitous. they welcome, guide and inform visitors, clean, deliveries, and service at the table." 

Many other media outlets also continue to report the state-of-the-art technology of the 2018 Winter Olympics. One of such is the Radio France Internationale which focused on the 5G technology used to identify and fight against wild boars. The Clarin, an Argentinean daily, also dubbed the PyeongChang Olympics as "the most technological Games in history." 





The torch for the PyeongChang 2018 Olympic and Paralympic Winter Games flies onboard a drone powered by Korea's newest 5G technology, in Seoul on Jan. 13. (Jeon Han)


By Xu Aiying and Sohn JiAe 

Information and communications technologies have grown and evolved on par with the Olympic Games over the past many years.

Korea, host country of the PyeongChang 2018 Olympic and Paralympic Winter Games this month, is showing off its high-tech prowess at the world’s biggest sporting competition, turning the Games into a true “IT Olympics,” with leading cutting-edge technologies that will help expand the popularity of winter sports around the world. 

A future that the world has so far only envisioned or imagined is unfolding in real time at the PyeongChang Games.

Ever faster with 5G networks

The 5G mobile networks available at the PyeongChang Games, a first in Olympic history, will allow people to enjoy faster data transmission, with connection speeds fast enough to download a 1 GB movie in less than 10 seconds.

Some of the 5G technologies on offer include the “Sync View” service, mainly used in ski jumping and bobsledding, which will broadcast the events as seen through the eyes of the athletes. 

This realistic broadcasting service uses ultra-small wireless cameras attached to the athletes' uniforms. Viewers will be able to feel the titillating thrill of the race, as if they were really flying from the launch pad or racing through the tunnels of snow and ice. 

The 5G-powered “Point View” broadcasting technology, used in competitions with larger groups of athletes like cross-country skiing, will give viewers the chance to watch their favorite athlete by selecting a certain point of view from along the course. 

A 5G-equipped bus will run across the Olympic city of Pyeongchang in Gangwon-do Province and across other areas during the Olympic season. The driverless bus, converted from a regular 45-passenger bus, is equipped with a semitransparent display on the windows that allows travelers to see their current whereabouts, speed and certain Olympic events through live-image holograms. 

Ever clearer with UHD broadcasts

Major Olympic events will be live-streamed in 4K UHD, a format with greater resolution than full HD, giving audiences a clearer and more realistic viewing experience. 

The official Opening and Closing ceremonies, along with the speed skating and ice hockey, will be broadcast in 4K UHD. Viewers will be able to watch every fine detail, such as the athlete’s tense muscles, beads of sweat or scattering flakes of snow. 

You can also check out this technology at the PyeongChang ICT Pavilion and on a 15-meter ultra wide vision (UWV) screen installed at Incheon International Airport when you arrive in Korea.

Ever easier with IoT connectivity

Mobile apps based on the Internet of Things (IoT) will guide Olympians and first-time visitors from around the world to safely find their way from the airport to their destination. 

Such navigation tech can be useful at Olympic venues, too, when users type in their seat number on the app. They need to follow the blue arrow displayed on their screen and then they can find their seat. 

A smart mobile wristband not only provides basic information about event times and a daily weather report, but also allows wearers to easily pay at certain accommodations or food trucks, and to use the card reader on the bus. 

IoT and big data will also be used to improve the athletes’ performance by tracking their pulse and brainwaves and offering customized health care, all while monitoring their training regimens. 



The humanoid robot Hubo carries the Olympic torch in Daejeon on Dec. 11, showing off to the world Korea’s leading robotics. (PyeongChang Organizing Committee)




Ever smarter with AI

Non-Korean Olympic tourists will be greeted by new AI-powered interpreter and translator software.

The official mobile translation app GenieTalk will offer translation and interpretation services in nine languages -- Korean, English, Mandarin or Simplified Chinese, Japanese, French, Spanish, German, Russian and Arabic -- alongside voice recognition features. 

An “AI Hotline” will be in operation, too. A robot will pick up your call and give you information in either Korean or English concerning game schedules, venue locations, transportation and shuttle buses.

A total of 85 robots, of 11 different types, will move throughout the venues, press centers, athlete’s villages and airports to meet non-Koreans’ needs. A robot modeled after Soohorang, the mascot for the PyeongChang Olympic Games, will autonomously step forward to interpret and, more surprisingly, even dance to music and put on a smile for its viewers. 



Visitors experience the thrill of virtual snowboarding at the PyeongChang ICT Pavilion, opened at the PyeongChang Olympic Plaza in Pyeongchang-gun County, Gangwon-do Province, on Nov. 29. (Yonhap News)



Ever more enjoyable with VR 

For those who aren't able to visit Korea for the Olympics this time, the organizing committee has scheduled live VR broadcasts of some of the major events. 

For example, more than 100 cameras will be installed at the figure skating venue to give viewers around the world the chance to see the competitions in VR from all angles. Audiences will be able to enjoy a realistic and immersive experience viewing the skaters’ breathtaking jumps and their every facial expression, all on their own mobile devices.



From



By Jeon Han and Yoon Sojung 
Photos = Jeon Han 
Video = Kim Sunjoo
Seoul | Jan. 30 

An igloo has been built in Seoul Plaza in central Seoul. 
This is not an ice house to avoid the cold, however. It's an igloo designed to show off the future of technology and to show what tech we already have in our day-to-day lives. 

Titled as the “Igloo Festival with ICT,” visitors to the exhibition can experience various cutting-edge technologies that use 5G data speeds.

They can also have fun experiencing various VR activities, like VR snowball fights, sledding and a robotic snow drift. There's a 360-degree VR video of the North Pole's aurora in real time that's projected onto a large dome-shaped screen in ultra high definition (7680X7680). 

People in a robotic 'snow drift ride' enjoy running down a snowy mountain in VR, at the 'Igloo Festival with ICT' on Jan. 30.

People in a robotic 'snow drift ride' enjoy running down a snowy mountain in VR, at the 'Igloo Festival with ICT' on Jan. 30.



When entering the high-tech igloo, a robotic snow drift ride is the first thing that captures the eye. 

Many children ask their parents to try the ride, but some of them have to give up as the machine requires a minimum height of 150 cm.

These kids forget their disappointment soon, however, when they see the VR snowball fight. They even take photos showing a 360-degree jump using so-called “time slice technology” and show it off to their parents. 

The Communication Center manager from SK Telecom, Jeong Uk, said, “We are participating in this festival, hosted by the Korea Business Corporation Skating Union, to provide technical support.”

“By experiencing a VR snowball fight or sledding using 5G technology, two of the all-time favorite winter activities, one can immediately enjoy the benefits of 5G in their day-to-day lives.” 

Festival-goers can experience and learn more about 5G and other forms of IT by experiencing six themed activities at the igloo, all for free. The festival will run until Feb. 25. It's open from 10 a.m. to 9:30 p.m. from Monday to Thursday, and until 11 p.m. on Saturdays and Sundays. Some activities need on-site reservations. 

People can enjoy a 360-degree VR video of the North Pole's aurora in real-time projected onto a large dome-shaped screen with a diameter of 23 m, all in ultra high definition (7680X768), without using any special VR goggles.

People can enjoy a 360-degree VR video of the North Pole's aurora in real-time projected onto a large dome-shaped screen with a diameter of 23 m, all in ultra high definition (7680X7680), without using any special VR goggles.


Children at the 'tech igloo' at Seoul Plaza on Jan. 30 enjoy a VR snowball fight against some VR monsters.

Children at the 'tech igloo' at Seoul Plaza on Jan. 30 enjoy a VR snowball fight against some VR monsters.




hanjeon@korea.kr



From


 

 
 
 
 

A large and complex 3D VR cam is updated into a small and user-friendly action cam - The Twoeyes VR 


What is the secret of TwoEyes Tech, Inc. to be named a CES 2018 Innovation Awards Honoree? B2G Tech News unveils the “TwoEyes VR”, its two pairs of lenses which can mimick two eyes of a human and capture the surrounding in 360°. Optimize your knowledge on VR technology today!


A normal VR cam displays 2D but a 3D VR cam lets you experience a vivid VR like a real world.

 

These equipments are very huge and complicated.

 

But the TwoeyesVR is very compact and easy to use.

 

The Twoeyes VR captures 3D images at a distance of 65mm, same as the human eye.

 

At the same time, the front and rear cameras capture at 360 degree.

 

Using different settings on the TwoeyesVR, it can capture 2D, 3D, VR and 3D VR footages.

 

The device supports 4K video format and f2.0 bright lens.

 

High-res images is available in 2D, 3D, VR and 3D VR.

 

Footages can be converted from app to a normal screen, 3D screen, 2D VR, 3D VR and can also be played back on VR headsets, 3D TVs and various mobile devices.

 

The Twoeyes VR will be made available under the name 'VUO', first half of 2018.

 

 

An honoree of the 2018 CES Innovations Award and popular on crowdfunding sites.

 

 

 

 

 

Description

 

TwoEyes Tech is a developer of hardware and software for everyone to easily produce realistic content and enjoy interactive production using our patented proprietary technology. TwoEyes Tech aspires to create human technology that enriches our lives through continuous innovation.

 

 

 

 

 TwoEyes Tech is a startup that has developed a binocular 360-degree field-of-view VR camera that captures images using two pairs of fisheye lenses arranged 65 millimeters apart, just like the eyes of a human, thus allowing for a more comfortable VR experience.

TwoEyes Tech, a member company of the K-ICT Born2Global Centre, made sure that the VR images it produces mirrors human eyesight by taking the standard distance between human eyes into consideration when capturing the images. As a result, the images show a three-dimensional representation of the world as people see it. In only one filming session, the VR camera captures 360-degree 3D video that can be viewed on VR headsets, smartphones, computer monitors, and 3D TVs. The videos, in full HD, 3D, and red-cyan mode, can be converted from and into 180-degree and 360-degree content, meaning that a single recording can be converted into six different types of content.

Moreover, filming with the camera is quite easy. When held horizontally, the camera records in binocular mode; when held vertically, it records in monocular mode. The recordings it produces can be viewed immediately on a smartphone or uploaded to social media.

A pair of lenses captures mass appeal and innovation

TwoEyes Tech's technology for shooting in various modes using two pairs of fisheye lenses has already started gaining recognition around the world. In November, the company was granted a CES 2018 Innovation Award, which is given to companies that have developed products that meet certain standards of innovation, functionality, design, and other criteria at the world's largest annual trade show. Visitors of CES 2018 can experience and try TwoEyes Tech's products at the Eureka Park Marketplace in Hall G, Booth #51677, throughout the length of the tradeshow, which runs Jan. 9-12, 2018, at the Sands Expo Center in Las Vegas.

General consumers also began showing interest in TwoEyes Tech as well. The company's recent crowdfunding campaign on Kickstarter managed to secure investments from 699 backers totaling nearly USD 190,000, which is almost five times more than its original goal of $40,000 USD. In the coming year, the company is planning to begin official sales through mass production, and another funding project on Makuake, a Japanese crowdfunding site, is in the works as well.

Song HunJoo, CEO of TwoEyes Tech said: "We are planning to revamp our product name for a more global audience once we start mass producing and selling the cameras. The challenge we are facing now is to create a quality product that functions well and is easy to use."

Aiming for video software beyond VR

Song aims to expand TwoEyes Tech's business from VR cameras to video-related software, to which his years of experience in the computer graphics and 3D video industry can be applied to create a growth engine for the company. In addition to its VR cameras, TwoEyes Tech is planning to unveil a VR video editing program as well.

The reason Song decided on a VR camera as the product with which TwoEyes Tech would enter the overseas market lies in his career experience as well. Prior to founding TwoEyes Tech, Song worked as a developer, creating a VR application called "ARC Interactive." As the VR market began growing, Chinese companies such as Huawei requested the production of VR cameras that could be embedded in cellphones, and thus TwoEyes Tech was born.

"When I received those requests from Chinese companies, I immediately thought that was something that had market demand," remarked Song. "So, we started developing a VR camera in cooperation with Intops and other manufacturers, based our determination to create a product that could be competitive in the global market."

Aside from VR cameras, TwoEyes Tech also plans to unveil multi-angle cameras that can film at various angles simultaneously and playback the recorded videos freely. The next product in the works is TwoEyes Hover, which allows the user to change the direction of the camera by simply touching the display and quickly rotate the camera by swiping across the screen. The company's goal is to allow people to create 360-degree videos like those in the Matrix movie without having to use special filming techniques or effects.

Song commented, "Our goal is to grow into a company that can shake up the VR camera market. My main goals, however, are to contribute to the growth of the VR industry and improve upon our technology so that it can become the standard for VR video capture."

For more detailed information on the TwoEyes Tech, visit www.twoeyestech.com

 

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